THE story of Ubisoft Philippines began with the ambitious project of “Assassin’s Creed: Origins.” JP Tan, the Studio art director, recalls, “Our first project was Assassin’s Creed: Origins.
We worked on the ships in the game. Contrasted to today, we’ve worked on a total of 11 triple-A (AAA) flagship titles in just eight years, including the latest Assassin’s Creed title, Assassin’s Creed: Mirage where we were involved in major parts of the game, from concept, creation, and integration — having power and creative freedom in how we influence the player experience.”
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